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The NVIDIA GeForce 8800 GTX and GTS in SLI

The NVIDIA GeForce 8800 GTX and GTS in SLI

Author: Paolo Corsini, Gabriel Ikram   12/13/2006 1:51:20 AM CST
Category: Video
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Half Life 2: Episode 1 and Lost Coast

Episode 1 is Valve’s latest expansion to Half-Life 2 which was primarily distributed through Steam. Historically a test that usually works pretty well with the Radeon architecture, this will be an excellent test to see the value of a 8800 GTX SLI system compared to Radeon X1950XTX Crossfire. We tested with the game running at resolutions of 1920x1200 and 2560x1600 pixels. For the first test we used 4xAA and 16xAF, in the second test we used HDR with 16x AF, and in the last test, Lost Coast, we used 4xAA and 16x AF.

hl2_ep1_1.png (33152 bytes)

hl2_ep1_2.png (34569 bytes)

In the first test, the GeForce 8800 GTX SLI system is faster than all other solutions by a long shot. The GeForce 8800 GTS SLI system also manages to make it over 100 FPS at 2560x1600 and has an overall performance of second place. With HDR enabled, the X1950XTX Crossfire solution performs quite well, outdoing the 8800 GTS SLI in order to gain second in overall performance. Despite this, the 8800 GTX SLI system is still the fastest.

hl2_lc.png (39608 bytes)

Two GeForce 8800 GTS cards under SLI end up having performance comparable to the Radeon X1950XTX Crossfire. Ultimately, though, the Radeon X1950XTX Crossfire system is faster than the 8800 GTS SLI system. The GeForce 8800 GTX SLI still is the fastest solution and holds a large margin of advantage over the Radeon X1950XTX Crossfire solution.


Next : Prey - Call of Duty 2 - X3 Reunion Next Page
Page 1: Introduction
Page 2: The Foxconn GeForce 8800 GTS
Page 3: The Gainward Bliss GeForce 8800 GTX
Page 4: The XFX GeForce 8800 GTX and GTS
Page 5: Power Consumption/ Test Configuration
Page 6: Synthetic Tests
Page 7: Splinter Cell Chaos Theory
Page 8: Serious Sam 2
Page 9: F.E.A.R.
Page 10: Half Life 2: Episode 1 and Lost Coast
Page 11: Prey - Call of Duty 2 - X3 Reunion
Page 12: Performance at 1280x1024
Page 13: Conclusion
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