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NVIDIA GeForce 7900 GS: Innovation in Mid-Range Performance

NVIDIA GeForce 7900 GS: Innovation in Mid-Range Performance

Author: Raffaele Fanizzi  Translated by: Gabriel Ikram 09/18/2006 8:53:17 PM CST
Category: Video
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Introduction

For every new GPU, ATI and NVIDIA always introduce a number of video cards targeted towards different segments of the market. Currently, the GeForce 7 series is split up into 17 different classes of video cards. However, despite the confusion caused by the many different classes, consumers still benefit in the end. Thanks to the many variants of graphics cards, the pricing of video cards is usually roughly proportional to the performance they offer.

NVIDIA has recently introduced a new video card that is meant to directly compete with the X1900 GT. The card is based on the G71 GPU and is called the GeForce 7900 GS. Video cards based on the G71 usually feature 8 vertex shaders and 24 pixel pipelines. However, the main element of distinction for the GeForce 7900GS is the disabling of 4 pixel pipes and one vertex shader unit.

ATI Radeon X1800 GTO2

ATI Radeon X1800 GTO

ATI Radeon X850 XT

NVIDIA GeForce 7900 GS

NVIDIA GeForce 7600 GT

NVIDIA GeForce 6800 Ultra

Memory Bus

256 bit

256 bit

256 bit

256 bit

128 bit

256 bit

Production Process

0,09 micron

0,09 micron

0.13 micron

0.09 micron

0.09 micron

0.13 micron

Core/Memory Frequencey

500/1000

500/1000

520/1080

450/1320

560/1400

400/1100

Bus

PCI Express 16x

Vertex Shader Units

8

8

6

7

5

6

Pixel Shader Units

16

12

16

20

12

16

Number of TMU

16

12

16

20

12

16

Number of Rops

16

12

16

16

8

16

Pixel Rate

8000 Mpixel

6000 Mpixel

8320 Mpixel

7200 Mpixel

4480 Mpixel

6400 Mpixel

Texel Rate

8000 Mpixel

6000 Mpixel

8320 Mtexel

9000 Mtexel

6720 Mtexel

6400 Mpixel

Z-Stencil Fill Rate

8000 Mpixel

6000 Mpixel

8320 Mpixel

14400 Mpixel

8960 Mpixel

12800 Mpixel

Bandwith

32 GB

32 GB

34,5 GB

42,2 GB

22,4 GB

35,2 GB

Vertex Shader Version

3.0

3.0

2.0

3.0

3.0

3.0

Pixel Shader Version

3.0

3.0

2.0b

3.0

3.0

3.0

Full Scene Anti-Aliasing

Adaptive AA and Multisampling

Adaptive AA and Multisampling

Smoothvision HD

Intellisample 4.0

Intellisample 4.0

Intellisample 3.0

Other Characteristics

Ring Bus Memory Controller,
Ultra-Threaded Shader Engine,
AVIVO

Ring Bus Memory Controller,
Ultra-Threaded Shader Engine,
AVIVO

Smartshader HD, Videoshader HD, Hyper-Z HD

CineFX 4.0, UltraShadow II, PureVideo

CineFX 4.0, UltraShadow II, PureVideo

CineFX 3.0, UltraShadow II, PureVideo

The 7900GS is fully compatible with Shader Model 3.0, DirectX 9.0c and OpenGL 2.0. In addition, the video card also has support for HDR, transparency antialiasing, SLI, and PureVideo/PureVideo HD with support for XHD resolutions (2560x1600).

The product comes with a core clock of 450 MH and a memory clock of 1,320 MHz. The card also has a memory bandwidth of 42.2 GB/s thanks to the cards’ 256 bit wide bus.


Next : Layout Next Page
Page 1: Introduction
Page 2: Layout
Page 3: Test Configuration
Page 4: Synthetic Tests
Page 5: Far Cry
Page 6: Doom 3 and The Chronicles of Riddick
Page 7: Splinter Cell Chaos Theory
Page 8: Half Life 2 and Half Life 2 Coast
Page 9: COD 2 and F.E.A.R.
Page 10: Serious Sam 2
Page 11: Oblivion and Tomb Raider Legend
Page 12: Overclocking, Power Consumption, and Noise
Page 13: Conclusion
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