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Overclocked XFX GeForce 8800 GTX and GTS XXX Review

Overclocked XFX GeForce 8800 GTX and GTS XXX Review

Author: Paolo Corsini, Gabriel Ikram   02/13/2007 12:32:49 AM CST
Category: Video
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GeForce 8800: Architecture and Characteristics

8800_gtx_chip.jpg (7044 bytes)8800_gts_chip.jpg (7073 bytes)

There are currently two versions of the GeForce 8800 available for sale. The 8800 GTX is the high-end version of the 8800 series, and as of right now is also NVIDIA’s flagship product. A slightly downscaled version is also available in the form of the 8800 GTS. Certain features and characteristics have been cut to reduce the cost of the 8800 GTS. Nevertheless, it still brings all the improvements of the G80 architecture including DirectX 10 support along with a unified shader architecture.

NVIDIA will be launching new versions of the 8800 series before AMD releases the R600 in an attempt to counteract the future AMD competitor. This week, actually, NVIDIA has launched a 320 MB version of its GeForce 8800 GTS. All aspects of this video card, including PCB layout and cooling remains the same. The only major difference is that the total amount of memory has been halved. The release of this video card will effectively reduce the cost of enthusiast-level DirectX 10. We will most likely have a review of this video card posted within this week.

  ATI NVIDIA NVIDIA NVIDIA NVIDIA
Model

Radeon
X1950

GeForce
7950

GeForce
7900

GeForce
8800
GeForce
8800
Version

XTX

GX2

GTX

GTX GTS

Memory Bus (in bit)

256 2x256 256 384 32x20

Video Memory (MB)

512 2x512 512 768 640

Manufacturing Process (micron)

0.09 0.09 0.09 0.09 0.09

Chip Frequency (MHz)

650 2x500 650 575 500

Memory frequency (GHz)

2 1.2 1.6 1.8 1.6

Units of Vertex Shading

8 16 8 128 stream
processors
96 stream
processors

Units of Pixel Shading

48 48 24

Number of Rops

16 32 16 24 20

Bandwidth (GB)

64

76.8

51.2

86.4 64

The following table are the characteristics while the GPUs are under SLI.

  ATI NVIDIA NVIDIA NVIDIA
Model


Radeon X1950 Crossfire

GeForce
7900

SLI

GeForce
8800
SLI
GeForce
8800
SLI
Version

XTX

GTX

GTX GTS
Memory Bus (in bit) 2x256 2x256 2x384 320
Video Memory (MB) 2x512 2x512 2x768 2x640
Manufacturing Process (micron) 0.09 0.09 0.09 0.09
Chip Frequency (MHz) 2x650 2x650 2x575 2x500
Memory frequency (GHz) 2 1.6 1.8 1.6
Units of Vertex Shading 16 16 256 stream
processors
192 stream
processors
Units of Pixel Shading 96 48
Number of Rops 32 16 48 40
Bandwidth (GB) 128

51.2

172.8 128

The G80 is the first NVIDIA unified shader architecture. In a unified shader architecture, there are no longer any conventional vertex shader and pixel shader units. Instead, they have all been replaced with general purpose floating-point processors, which NVIDIA likes to call unified stream processors. The stream processors are extremely flexible in terms of the tasks they can handle. They are able to process vertices, pixels, and geometry or physics. In short, a large variety of workloads can be assigned to them.

By using stream processors, NVIDIA hopes to improve the efficiency of its video cards. This is primarily because stream processors can be dynamically assigned to tasks depending on the scene at hand. For pixel shader-intensive scenes, more stream processors can be assigned to processing pixel data. If the scene is more vertex intensive, more stream processors can be assigned to vertex calculations. This method of processing data is a large improvement over the traditional GPU architecture in which there are a definite number of vertex shading units and pixel shading units.

The 8800 GTX has a total of 128 stream processors, all of which operate at a speed of 1,350 MHz. In the G80 architecture, stream processors operate at a frequency that is completely independent of the core clock. For example, the GeForce 8800 GTX has a core frequency of 575 MHz. The stream processors do not run calculations at these speeds but instead at their own independent 1,350 MHz. On the other hand, texture filtering units, which are fully decoupled from the stream processors, along with ROPs operate at the core clock.

The GeForce 8800 GTS has 96 stream processors, 32 less than the 8800 GTX. These 96 stream processors operate at a slightly lower frequency of 1,200 MHz. The GTS version also has a slightly lower core clock of 500 MHz, losing 75 MHz in the change from GTX to GTS.

The GeForce 8800 GTX uses 768 MB of GDDR3 memory, currently the memory type that is most widely used in the graphics industry. Although the architecture does support use of GDDR4, the new memory technology will be used on later cards. The 768 MB of memory runs at a clock frequency of 1,800 MHz. The GeForce 8800 GTS also uses GDDR3 memory. The amount of memory, however, has been slightly reduced to 640 MB. Clock frequency has also been decreased by 200 MHz to 1,600 MHz.

The 8800 GTX holds a total of 12 memory chips. Each chip has a bus width of 32bits, adding up to a 384-bit bus width. The maximum bandwidth of the GeForce 8800 GTX is 86.4 GB/s. The 8800 GTS has a 320-bit memory interface with a total bandwidth of 64 GB/s running at 1,600 MHz. In the case of the GeForce 8800 GTS, the lower bus width is a result of only 10 memory chips coming installed on the card.

The below table lists the technical characteristics of the XFX GeForce 8800 GTX/GTS XXX video cards we will be reviewing. We have placed their values side by side with the default NVIDIA reference card’s characteristics for easy comparison.

Product XFX NVIDIA XFX NVIDIA
Model GeForce
8800
GeForce
8800
GeForce
8800
GeForce
8800
Version GTX XXX GTX GTS XXX GTS

Memory Bus(in bit)

384 384 32x20 32x20
Video Memory (MB) 768 768 640 640
Manufacturing Process (micron) 0,09 0,09 0,09 0,09
Chip Frequency (MHz) 630 575 550 500
Memory frequency (GHz) 2 1,8 1,8 1,6
Units of Vertex Shading 128 stream
processors
128 stream
processors
96 stream
processors
96 stream
processors
Units of Pixel Shading
Number of Rops 24 24 20 20
Bandwidth (GB) 96 86,4 72 64

The only differences between the standard 8800 GTX and 8800 GTS compared to the “XXX” versions are the frequencies they run at. The XFX GeForce 8800 GTX XXX has a core clock of 630 MHz, which is 55 MHz faster than the default NVIDIA values. Memory for the overclocked GTX is also 200 MHz faster, coming in at a total of 2,000 MHz. The XFX GeForce 8800 GTS XXX core has been overclocked a total of 10% to 500 MHz. The 640 MB of GDDR3 memory has also been factory overclocked by XFX 200 MHz to 1,8000 MHz.


Next : The XFX XXX Series Next Page
Page 1: Introduction
Page 2: GeForce 8800: Architecture and Characteristics
Page 3: The XFX XXX Series
Page 4: The Foxconn GeForce 8800 GTX
Page 5: Consumption
Page 6: Test Configuration
Page 7: Synthetic Tests
Page 8: F.E.A.R.
Page 9: Oblivion
Page 10: Half Life 2: Episode 1 and Lost Coast
Page 11: Prey - X3 Reunion - Splinter Cell Chaos Theory
Page 12: Serious Sam 2
Page 13: Conclusion
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