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Sapphire and HIS Radeon X1950PRO: Revisiting AGP Part 2

Sapphire and HIS Radeon X1950PRO: Revisiting AGP Part 2

Author: Alessandro Bordin, Gabriel Ikram   03/26/2007 12:06:23 AM CST
Category: Video
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Prey - X3 Reunion

Prey is a video game that is based on the now aging Doom 3 engine. We chose this game in place of the conventional, yet very popular, Doom 3 primarily because we wanted to use a more recent game in our tests. We used a retail copy of the game and benchmarked using HOCBench with the hwzone demo. We tested at a variety of resolutions, including 1024x768, 1280x1024, and 1600x1200, with anti-aliasing set at 4x and anisotropic filtering at 16x.

Again we see a repeat of what we saw in the last two Half Life 2 tests. The cards equipped with 256MB of memory end up performing slower than the 512MB Sapphire Radeon X1950PRO AGP. Performance is very similar at 1024x768 and 1280x1024 between all X1950PRO cards, however, right when we move to 1600x1200 the Sapphire AGP X1950PRO easily takes the lead. In addition, in this test we again see the HIS Radeon X1950PRO perform lower than the average frame rate of the X1950PRO cards. The performance drop, though, isn’t as drastic as the one we saw with Lost Coast test.

We also tested using the rolling demo of X3 Reunion. The benchmark allows us to test performance at a variety of resolutions using an integrated utility. We chose to test at resolutions of 1024x768, 1280x1024, 1600x1200 with 4x anti-aliasing and 16x anisotropic filtering.

Similar to the earlier benchmarks we ran, the performance displayed by the X1950PRO cards is practically the same.


Next : Splinter Cell Chaos Theory - Serious Sam 2 Next Page
Page 1: Introduction
Page 2: Prey - X3 Reunion
Page 3: Splinter Cell Chaos Theory - Serious Sam 2
Page 4: Noise, Temperature, and Consumption
Page 5: Final Words
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